Friday, March 16, 2007

Oh, And This, Too

All right, one more note about MMO's and I'll stop.

There are senses that can't be duplicated on a computer--like smell and taste. However, game designers could take a cue from the real world and show you those senses--via synaesthesia.

Here's an example. Let's say that you could brew beer as a crafting skill. You would "see" different flavors visually as colors. So if you add ingredients, you would see them as bits of color, and the overall color of the brew would tell you how it tasted.

You could do that for cooking as well, and after a while, people would know how a dish was supposed to taste just by looking at the colors.

So being unable to taste or smell something would no longer be a limitation in a game world, and I think that could make for some very interesting crafting.

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