Tuesday, February 08, 2011

A Valley Without Wind

Chris Park (Arcen Games), who developed the quite amazing AI Wars: Fleet Command, is working on a new project titled "A Valley Without Wind." The always indispensable Rock, Paper, Shotgun, has an interview with Park about the game, and it sounds fascinating:
AVWW is an adventure game with a focus on exploration and discovery in huge, procedural 2D worlds. There are a few JRPG inspirations here and there, such as having concepts like stats and levels, but in gameplay it’s all action-adventure. There’s a fair emphasis on traps and magic and monster avoidance, though — it’s not a hack and slash, and while combat is quite important it’s definitely secondary to exploration.

Here's a bit more:
Your first character, who is selected from a small stable of randomly-generated characters when you start a new world, is just one of many low-level survivors in the world. The character is alone, surrounded by monsters like everyone else, and just kind of scraping by. This has been just the way of life for most characters in the world for as long as they can remember, for generations.

You the player are put in charge of this character’s well being. What will you do? You can certainly just continue scavenging, and hanging around the starting area. But as you explore around you’ll build some basic traps and weapons, and you’ll find a few caches of small odds and ends. Before too long, you’ll inevitably meet another NPC of some sort, and can start talking to them to make use of their crafting abilities.


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