Monday, November 09, 2009

Your E-mail

I posted last week about Eli claiming that his cheese tasted different at lunch (after it had been in a small plastic container for a few hours) than it did at home.

As it turns out, he was right. Chris Meadowcraft sent me an e-mail with this note: Cheese in a small container changes taste rapidly (mostly through smell, but we mix the 2 senses). Real cheese is a living thing, and even the fake stuff is very sensitive to temperature, humidity and enclosures. I'd recommend that if you're going to put cheese in a packed lunch either a tight plastic wrap or a loose paper one depending on the cheese.

He also included a link about properly aging cheese, which you can view here.

Ian Hardingham sent in a note about the "free" release of the Unreal 3 engine. As it turns out, free is not quite so free at all:
A quick note to point out how UDK is more of a cynical attempt to create a workforce who know the Unreal engine, rather than to create a truly valid indie engine.

1. They take 25% of all profits you make from your game - that's huge.
2. You don't have source-level access to the unreal engine. This severely limits the amount of technical innovation you can do, and as we both know technical innovation is a large part of indie games.
3. If you do, half way through your project, suddenly find out you really, really need source level access, then you are completely out of luck. Source access is $350,000. At least with Unity, source level access is only in the region of $2500.

Lastly, George Paci sent me a link to a product that is so bizarrely promoted that I'm not going to wait for Friday. The central marketing image for this sweat-absorbing powder is--a baboon's red ass. In other words, you want to use this power so that your butt doesn't wind up irritated and look like a baboon's ass.

It is, of course, Anti Monkey Butt Powder.

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