Fighting Eleven #3: Recruiting Prototype
Well, I have what I think is a solid starting design for the recruiting process in Fighting Eleven, and I'm going to build a prototype of that first.That way, people can start playing the recruiting portion and offering comments early in the process.
The problem right now is my work environment, which is, in a word, terrible. It seems like I have an endless stream of non-programming work tasks scheduled every day, mostly related to moving. I just can't get out from under the pile, and until I do, I can't seriously pursue making the prototype.
The design is compact enough that I think I could complete the prototype with two weeks of serious work, but it's difficult to get two minutes a day right now.
Having complained about all that, though, I like the design. I think I've learned quite a bit about controlling the programming difficulty by controlling the design, without taking any of the fun away.
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