Wednesday, July 08, 2026

Microtransactions

Microtransactions are like our President: as soon as they get involved, they ruin everything.

EA Sports College Football 27 is the third iteration in the revival of a long-beloved series, and the first two installments have been pleasant surprises.

Better than that, actually. I played 26 all the way into March. A few things were wrong, but so many more  were right. 

I had high hopes for this year. Then the early trail started last Tuesday and the bullshit started dropping.

Basically, EA has put microtransactions into both online and offline dynasty. By itself, this is stupid, but what's worse is they took away the two faster coach progressions speeds entirely. 

Why? To gate progression behind microtransactions. Even worse, they didn't mention the addition of these microtransactions. No one knew about them until the early access period (which began nine days before the wide release this Thursday) began. It's just sleazy.

I shouldn't be surprised, really. EA ruins every sports game they put out by the third iteration. 

This game, though, felt different, and the development team had been incredibly impressive for the initial two versions. I still have nothing but the highest respect for them because they clearly understand what makes college football unique and so enjoyable. I'm sure none of them are pleased about microtransactions being added because it clearly wasn't their choise.

The blowback about this has become relatively significant, enough so that EA put out a statement for damage control. In it, they lied. 

I'm seeing a pattern here.

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