GrimKeep
I planned on writing about other things today, but damn, this is one of the best demos I've played in a long time.
Basically, think Darkest Dungeon 2 art, sound, and mission structure (ladder, branching), but it's dice-based, and you're gaining attack points by the quality of your hand, along with multipliers and other bonuses based on the items you've equipped.
It's absolutely phenomenal. I can't think of a single thing I'd change.
It's also a masterclass in how to put out a demo. I can't wait for the full release in November.
Here's a link: GrimKeep.

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