Friday, August 26, 2005

More Space Rangers 2

Here's an additional detail and a story about Space Rangers 2.

I forgot to mention in the original column that the main part of the game doesn't support resolutions higher than 1024x768. Normally, that's a borderline dealbreaker for me. Once I played for about fifteen minutes, though, I forgot all about it, which is why I didn't mention it--I didn't remember. You can set your resolution for the RTS segment separately, and that can go up to 1280x1024. My LCD has a native resolution of 1600x1200 and the game looks terrific, even with the LCD scaling to the lower resolutions.

Here's the story: last night I was flying around in a planetary system and saw several ships flying across my path. I identified one of them as a battleship, which made me curious, so I started to follow them. They kept flying until they reached another group of battleships that had apparently been waiting for them.

I sit there in amazement, because I think I know what they're doing.

I talk to the commander of the lead battleship, and he says they're headed to a neighboring star system to liberate it from the Dominators.


This isn't part of some heavily scripted sequence that happens once, mind you. It's just a logical consequence of what's happening in the universe, and I happened to be there to see it. Systems are invaded by the Dominators, and if they're conquered, attempts will be made to liberate them--you can see it happening all over the universe at the map level, even if you're not there to see it in person.


The commander says if I'd like to join them, then just get in the formation at the back. Which I do. We warp to the neighboring system and it's total chaos in seconds.

The details of which I'll leave for you to discover for yourself.

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