Wednesday, August 25, 2004

World of Warcraft

I've mentioned Penny Arcade (www.penny-arcade.com) several times, but Gabe has a post today about the Warlock class in World of Warcraft that's a brilliant read. If Blizzard implemented even a few of his ideas, the Warlock might become the most interesting character class in any online game, period.

All of his suggestions go to the heart of good game design, which at its core means variation inside repetition. Most online games are all repetition. Variation means that every opportunity, every power must have an associated risk. Nothing can be free, or even easy. Great games deny you certainty.

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