Monday, April 11, 2005

v2 Player Progression Mod Released

v2 of the player progression mod for MVP2005 has been released. It's available for download over at www.mvpmods.com (Downloads/MVP Baseball 2005/Miscellaneous/Player Progression Mod V2).

That means that things are going back to normal around here as of now. I have lots and lots of content for later today, and absolutely none of it has anything to do with this game.

Overall, I am really, really happy with how this turned out. No v3. I'd like to start playing games again instead of modding them. This should be playable for 100+ seasons, which should take care of everyone.

I did include some variance numbers below for those of you who were following the math after the post last week. Walks have more variance in the end than I expected, but to close that gap would have meant making other categories less accurate, which is something I didn't want to do. this is not far away from text-sim accuracy over 20-40 seasons, and traditionally there has been a huge gap between the statistical accuracy of graphics-based games versus text-sims.

After one season ("MLB" is MLB2004 totals):
Stat....MLB.........EA.........MODV2
Hits....44,500.....2.89%....-2.77%
Runs...23,376....-7.28%....-9.70%
HR........5431.....-6.76%....-3.70%
2B.........8918....-11.15%......3.17%
3B..........898.......2.23%....-1.89%
BB......16,222.....11.18%......8.36%
SO.....31,828........1.77%......1.57%
SB....... 2589;...-14.14%;...-16.96%

The mod is more accurate, but only very marginally. Only park factors can be adjusted for the first season--the rest of the mod has its effect over time as players work their way through their careers. The default settings are far better than usual for a non-text sim.

After 20 seasons (variance from MLB2004):
STAT..EAVAR.....V1VAR........V2VAR
Hits......10.85%........0.04%........1.64%
Runs.......2.54%....-12.12%.......-9.69%
HR.......29.53%.....12.06%........0.18%
2B...........4.78%......4.24%.........3.70%
3B...........3.79%.....-8.80%.........4.90%
BB.........-3.04%... -18.85%........-8.65%
SO...........1.97%......5.35%.........4.07%
SB...........6.37%...-28.85%......-10.43%

You can easily see how v2 of the mod is more accurate, and often significantly so (walks, steals, home runs, triples), than v1. The home run problem kills the default settings--there are over 30 players with 40+ home runs. Another side effect of the default progression settings is ratings inflation for position players--after 20 years, 99/99 (contact/power) players are commonplace, so there is no ratings separation for superstars.

After 40 seasons (I didn't run the EA default for another 20 years due to the home run problem). The variance is from MLB2004:

STAT....V1VAR......V2VAR
Hits...........1.14%........ 2.76%
Runs......-12.91%....... -7.00%
HR..........13.22%........ 5.03%
2B............4.95%.........4.47%
3B............0.33%..........1.45%
BB.........-22.93%......-11.90%
SO............5.71%..........3.76%
SB.........-27.27%........-0.19%

Like I said, I couldn't be happier with how this turned out. There's a point beyond which it isn't that much fun anymore, and I reached that point about a week ago. So I'm glad it's over.

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