Tuesday, October 07, 2008

This Is Apparently Tilted Mill Tuesday

First off, I just saw this:
Tilted Mill is working on a content update for Hinterland to be released in a week or so. Details on the update will be released really soon, so be sure to check back!

Second, they've announced a new game: Mosby's Confederacy. Details follow, and the game looks potentially pretty fascinating:
As John Singleton Mosby, one of the Civil War's most interesting and dynamic leaders, you are charged not with leading vast armies into battle, but with commanding small bands of skirmishers, scouts and guerilla fighters on opportunistic missions to scout, ambush, steal supplies and harass a larger and better armed force of Union soldiers, in this game of turn based strategy and real time tactical combat for the PC.

Missions and their objectives are randomized, so you'll need to approach each game differently, carefully planning your strategy for success. You draw your soldiers from local towns, then through hard won battlefield experience transform them into fighting men – scouts, cavalry, rangers and riflemen. Between battles you'll invest in local towns, so they can serve as field hospitals, stables and munitions caches, helping to keep your forces fit and able to fight, and remain confident and supportive of your ongoing efforts, by willingly supplying men to fight for your cause - and as the war rages on this becomes increasingly challenging.

Throughout the campaign your progress is tracked, with a full report of your accomplishments provided at its completion. Can you build a name for yourself, just like Mosby?

Features:
-Turn-based Confederacy Level with unit and resource management
-Units live in towns that you can influence to support your goals
-Availability of units for specific missions is dependent on their town's support for you
-Your interactions with towns, as well as casualties you send home to them, changes the face of the region
-Real-time tactical combat missions
-Enemy unit concentrations and mission objectives are randomized for replayability
-Focus on reconnaissance and stealth tactics
-Units under your command vary in terms of base stats as well as "attributes" they earn as they level
-You choose who to take into combat and within a given mission you must work with those units to complete the mission (there are no unit spawning buildings that give you replacements in battle)
-Randomized units that gain specializations over time with experience
-Emphasis on each unit as a real soldier rather than traditional RTS expendable, nameless units
-Each campaign starts with a small group of veteran units mixed in with raw recruits whose homes are chosen at random
-Though most of the units come into the world as raw recruits, your ability as a leader to cultivate them into effective Rangers, Riflemen, Cavalrymen and Scouts (each of whichom has his own strengths and weaknesses) will be key to your success

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