Wednesday, August 01, 2012

A Little Bit More About 10000000

Yesterday's post about 10000000 was remarkably empty of actual information, with the exception of the ringing recommendation.

What I didn't do, and I hope to rectify now, is explain why this game feels different from the glut of match-3 games already available.

Well, because there's more to it than that.

Here's where the game starts. It's your castle:


Each of those doors leads to a room where you can buy different types of equipment: weapons, armor, wands, etc. And you can upgrade the level of each of those rooms so that they sell you more powerful equipment.

To do that, though, you need to gather wood and stone during the level, which is what you will need to construct the building upgrades.

Once you enter the level, you'll see something like this:


Let's talk about what's going on in this screenshot, because it will explain much of why this game is so damned addictive.

First, off, look at the top. At the very top, you'll see four slots for items--items which appear when you match Those pink "package" tiles. The items could turn other tiles into weapons, or keys, or maybe you'll get some food or a one-use weapon. These are all useful, and all important.

You can see my character at the far-left of the scrolling level, fighting some kind of beast. The longer it takes you to defeat that beast, the more your character is pushed to the left of the screen, and when your character leaves the screen, the game is over.

That's the only way you can die.

So, in essence, you want to defeat enemies and open chests as quickly as possible, in order to keep your character to the right side of the screen, away from danger. It's also possible that if you match the pink tiles, you'll get a food drop, and eating food will move you to the right a bit.

That doesn't sound complicated, but given the real-time component, it becomes fairly frantic, in a good way. You have to keep wood and stone tiles cleared from the level, so that you have more weapons and key tiles available, and you also need to be matching package tiles regularly to get equipment and food drops. And the further you progress through the levels, the more difficult the enemies become.

There's a surprising amount of strategy involved, if you want to go far, and it generates a terrific adrenaline rush. I'm not kidding when I say it's the best game I've played this year, by far--it's an absolute clinic in game design and playability.

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