Manuals (your e-mail)
In response to the manuals post I made last week, Jim Riegel sent in a wonderful e-mail that he was kind enough to allow me to share with you.*****
I work primarily as a network engineer for a small business.
We’re a shop with 8 folks – half are administrative personnel and the other
half are technicians. It’s tough to run a company at a certain size
because you’re too small for one person to handle all the dispatch, phones and
accounting, while dealing with client meetings, etc. As a result, the
techs mostly just wear the technician hat and the rest get to wear many hats.
On the technical side, it’s a very lean operation. We have a rough ratio
of 250 to 1. That’s 250 machines being supported for each engineer. Given
that our customers are spread over an area that covers a circle centered on
Washington DC and goes out in an 80 mile radius, not counting the Georgia,
California and Ohio branches of a couple of companies, that’s a lot of ground
to cover and a small number of folks.
The reason it works is a combination of remote access
software, automation, and a policy of only hiring the best available
technicians. We need people who can solve things, quickly, accurately, and with
a minimum of headache. One of the hats I wear is hiring. Screening
candidates and technicians, finding people capable of doing the work,
etc. There’s a very interesting and frankly alarming trend. Only
people in a certain age range are capable of performing the work. People
older than 50 or so came to computers too late in in life. People younger than
30 came to computers when they were far, far too easy. The best age for
technicians and engineers are the folks born right in the early to mid 70s who
got into computers because they were gamers in the days of DOS, EMM, rewriting
batch files to get specific games to play, fighting with drivers, and manuals
that were insanely long. You’re right that it created a different
relationship with the game and the manuals were often required because a
picture paints a thousand words and a pixel paints about two. The
suspension of disbelief needed to think that you were controlling a starship in
the game Star Command when you were looking at Dwarf Fortress style graphics
was pretty high. The manual (and commands to operate your ship) were highly
complex and demanding.
In ’86 I was living in England (Air Force kid) and my father
bought a Kaypro XT machine. Replete with a 4.7Mhz processor. It was a
massive step up from the TRS-80 Model III I cut my teeth on or the Tandy CoCo
that came next. I played Gunship on that thing and loved the fact that
there were cardstock keyboard overlays to help you remember the 70+ keys used
to control the helicopter and its weapon systems. But it led to a great
dissatisfaction in one other regard. The color was only CGA. The video
card, according to the manual, was capable of EGA. This was in the days before
VGA, so going from 4 colors to 16 was a HUGE upgrade in visual fidelity and I
was very, very unhappy that the little Sears TV that we were using as a
computer monitor via some RGB connector proprietary to Sears wasn’t getting the
job done. In TV mode, it was clearly capable of cranking out tons of colors, so
it wasn’t a limitation of the TV. Therefore it had to be a hardware
configuration problem. The Video card had two input jacks on it.
Moving the 15 pin video connector from one port to the other changed the color
scheme but still only produced four colors. The solution? The
manuals. The Kaypro itself came with a ring bound 300 page manual that
broke down everything about the guts of the machine, up to and including
electrical diagrams showing how the capacitors and circuits connected.
One of the things it included was detailed pinouts for the two video connectors
on the card. The Sears TV came with a very similar manual. Shorter, but
still including circuit diagrams and pinouts for all the connectors. A
bit of studying and not ten minutes later my fearless (and determined to see
more colors damnit) self chopped the end off of the video cable. I then took
the individual strands of wire and based on which wire strand (color+stripe)
went into which pin on the connector, I quickly mapped out what color the 15
pins were on the cable, stripped a ¼” of insulation off each of the 14 wires to
get connection and manually inserted the wires one by one into the correct pin
out.
It was horribly unsafe from an
electrical standpoint but by studying the manuals, not caring (or knowing)
about the cost, and with the unbound guts of a fifteen year old, I got my
sixteen colors in about 30 minutes. My dad got home and was
simultaneously shocked, delighted, impressed and horrified. All of it in
equal measure. He was a bit of a tech head (and a career pilot) who had built a
HAM radio from a kit and knew a fair amount about wiring, electronics, etc. It
never occurred to him to simply rewire the cable. It did absolutely occur to
him that I put a couple thousand dollars of hardware at risk because I wanted
more color for a game. He promptly ordered a custom build it yourself connector
kit from Radio Shack and when it arrived a few days later from the States, he
taught me how to build the connector properly, get the cables secured, etc. and
do what I did safely and properly. Good lesson, good bonding moment.
Bottom line though, I support a family of five, without a
college degree, in the Washington DC metro area (which ain’t cheap) with a
solid lifestyle all because of those manuals. Because they taught me to learn
the machines inside and out. It’s more than just a love of the games –
which you’re absolutely right came with those days – it’s a skill set that existed
only for a short window and it’s gone now. There are some brilliant engineers
working for companies such as Microsoft and Samsung, but the pool for people
who actually get their hands dirty in an on-the-scene, save the small business,
help restore the server so we make payroll kind of a tech? Those are
vanishingly rare.
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