Xbox Live and the 360
DQ Fitness Consultant Doug Walsh, who write an excellent blog titled Randomly Generated, did some very clever detective work. Here's an excerpt:Thanks to the database at www.mygamercard.net it's possible to search each individual game available for Xbox 360 and see how many people have posted scores to the leaderboards (i.e. have played the game while logged into Xbox Live). Now, for the retail version, the number doesn't quite represent the total number of people who have played or own the game as not everyone has a broadband connection or the Xbox Live service. But for the Live Arcade games, this is a very good indicator of how well these games are selling. Here's the data for a few of the Live Arcade games I have downloaded.
- Frogger ($5 US) - 115,998 users = $580,000 in sales.
- Bejeweled 2 ($10 US) - 115,466 users = $1,150,000 in sales.
- Geometry Wars Evolved ($10 US) - 204,640 users = $2,046,000 in sales.
- Uno ($10 US) - 180,703 users = $1,807,000 in sales.
- Galaga ($5 US) - 43,560 users = $218,000 in sales.
- Street Fighter II ($10 US) - 17,914 users = $180,000 in sales.
That's great information, and it shows how viable econonically the Marketplace model has become. Nintendo is already doing downloadable games for the Wii, and I would be very surprised if Sony doesn't do the same at some point.
The full post is here.
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