I Don't Even Need to Identify the Game Anymore
Last month, the Social AI Team moved the first version of the mess hall scenario into a state that allows other teams to better iterate on animations, props, and the technical setup. At the moment, the scenario supports usables that provide cutlery, food, and drinks. NPCs can iterate on food lines, retrieve anything their sustenance behavior wants, and then take the food to tables and can consume it. This involves both systemic animations and mo-cap created for specific scenarios.
I will say that if the mo-cap specifically supports a food fight that I am all in favor of this functionality.
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