Tuesday, October 13, 2020

The Wayback Machine

Chris Roberts posted this in an open letter recently:
We chose to build a game of Star Citizen’s complexity and ambition, not because it is easy, but because it is hard. We are building a game that I, and I dare say all of you, have dreamed about since we first started playing games, a game that I never imagined could be possible due to the economics and technical challenges.

Yes, Roberts is remixing signature JFK phrases now. 

It gets worse:
If you haven’t yet, take the time to watch today’s newly released “One Community” Video, which conveys the powerful connections and friendships forming in the SC Community every day. It is these connections that bind us all together, not just as gamers, but as people.

Get that, people? We're people!

Then a bunch of gibberish about futuristic systems which is basically five hundred buzzwords glued together with Band-aids. 

Then this:
Star Citizen and Squadron 42 are games without compromise, with ambitions without parallel...I know everyone would like a definitive date on when Squadron 42 will be done but the best answer I can give you is that it will be done when it is done, and that will not be this year. 

Those two statements are separated by a bit of text, but I put them together to show how it is highly likely that "without compromise" is closed related to having to say "it will be done when it's done." Without constraints, there is no completion. Of anything. 

I think Roberts has done something that is usually promised only by dictators, which is everything. For many people, it's somehow easier to believe the Big Lie than the small one. And the narrative he's spun around the development of this game is so incredibly outrageous that it makes it easier to believe him. 

Or not. 

Just for fun, here are a few quotes from an interview he did with Games Industry. In 2012. 

Here's the open:
Chris Roberts' Star Citizen game has raised over $8.6 million so far, and fans continue to jump in even though the game is more than a year away.

That did not age well. 

Let's hear directly from Chris:
The engine is primed, and in the next couple of months we're going to start sharing more gameplay videos. The way I'm thinking of doing it is the game's two years out, but we're planning to release parts of the ultimate game early. 

Hmm.

Roberts believes this process will result in a better game on a shorter time frame. "The typical way, even on an MMO, was 'OK, we're going to work on this MMO for four years, now we're going to do a closed beta' and you've got all these systems that come online and all these problems that start to sprout up. It's almost overwhelming," Roberts said. "When you have shorter development times it focuses you.

Hmm.

Unlike with a publisher, you can't pull the wool over their eyes because it's the real people who are going to be playing it. If you're a publisher you can visit me and I can show you the milestone, but you have no idea if behind the scenes I've got it jury-rigged or whatever. Whereas with the real community, there's no way.

Sir! I'd like to speak with you!

Development will continue until the money runs out. If the money is still there, this could go on for another five years. Or ten. 

Or forever. 

Let me remix Chris Roberts for an accurate conclusion: Our fundraising is without compromise, with ambitions without parallel. 

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