"Changing The Game"Chris Miller sent me an interesting link to an article about an upcoming book titled "Changing the Game," and here's its thesis:
David Edery and Ethan Mollick argue that many skills and lessons from the gaming world are applicable in the business world. The smartest firms, the authors argue, will not only allow game-playing in the workplace, but will actively encourage it.
Also interesting is that the link appeared at the online site for The Economist.
It's funny, but it was only twenty years ago when most of society generally considered that adult gamers were terribly defective in some way. Broken.
Twenty years later, every prominent website discusses gaming in some form, and the level of hysteria about gaming is steadily eroding. We're headed toward a day when gaming is an entirely mainstream part of popular culture for all age groups. And businesses, incredible as it might sound, are going to have to adapt.